2016 m. rugsėjo 21 d., trečiadienis

2016 m. rugsėjo 14 d., trečiadienis

Sci-fi Clash of Clans type game buildings


My buildings for a Clash of Clans type game, but in a sci-fi theme. This project was cancelled, but the producers were very happy with the graphics and how the game look. That was very satisfying, because that was my responsibility, and the producers were from a very famous overseas publishing company.

2016 m. rugsėjo 2 d., penktadienis

My drawings on a column in the office


My drawings with a marker. These are homages to Animation Domination High-Def from Fox and FXX, Portal by Valve, Quake by iD, The Witcher series, Batmetal from ArhyBES/Red Medusa, Gravity Falls by Alex Hirsch.

2016 m. rugpjūčio 19 d., penktadienis

"We're swindlers, we're swindlers" / „Aferistai, aferistai“



This is a character animation portfolio piece I made in 2016-02. A swindler, disguised as a musician comes for a job interview to the ministry of culture and manages to impress the bureaucrat with his enthusiasm.

Tai yra mano personažinės animacijos darbo pavyzdys. Ministro „Žentukas“ ateina į darbo pokalbį kultūros ministerijoje. Ir jo entuziazmas įtikiną biurokratą, kad visgi aferistas yra tinkamas.


Made with 3ds Max. The character rig is made by Ahmed Shalaby „Shiko“: http://shalabology.wordpress.com/free-stuffs/free-rigs/3dsmax/shiko-new-rig/


2016 m. rugpjūčio 16 d., antradienis

Graphics from an unannounced title, codenamed "Gem Wars"

These are my buildings from an old project at "On5." More than two years ago. It was supposed to be set in a steam punk floating island world, where different islands would command their heroes to battle for resources.


2016 m. liepos 8 d., penktadienis

Some turrets from "Spice Bandits 2"


This is an old piece of work from the development of "Spice Bandits 2." I made these soon after I started working at On5. I introduced a novel lighting scheme, best visible in 01_big_gun. I used more lights to show the cylinder form of the turrets better. These were made in 4 hours. It's funny how quick it is possible to make assets like these, but yet spend years on a game project.